As a member of a small product team, I defined the UI and UX for data-driven software products powering smarter building management. Designing software to address pain points in legacy products and to implement new features required a principled approach prioritizing uniformity and usability.
Preliminary artifacts such as flow diagrams, journey maps, and wireframes were used to frame pain points and task flows, highlighting options for exploring and testing the happy or key path to completion. Future iterations relied on prototypes capturing microinteractions and data.
Originally an all-in-one tool for endpoint setup/control, Redwood Manager was reconceived as multiple single-purpose apps to reduce dependencies and prevent information and controls from overloading users.
This work focuses on enhancing decision-making by visualizing complex datasets spanning multiple dates, locations, and attributes while maintaining strong contextual anchors.
Android and iPhone UIs addressing basic functionality for location, scene, and light level settings, launched as early proofs of concept for Redwood's data API.